
Hey folks. Kelvoran Gaming here and today I’m going to be talking about the newly announced subscription service added to Fallout 76, which has been dubbed as Fallout 1st.
Fair Warning, if you want a moronic post where I rip into Bethesda for this, you’re going to be disappointed. Feel free to go visit YongYea or Upper Echelon Gaming. Or better yet, don’t, because you’ll get a better take on this issue from Juicehead, a YouTuber who actually plays the game and has a better grasp on this from the aspect of a player. In fact, I’ll share his video below, so feel free to watch it, then come back and read the rest of my article.
All done watching the video? Great, let’s discuss the particulars. You probably already picked up on them from the video, but if you didn’t watch it for whatever reason, I’ll go over the facts as we know them.
So here are the facts. Today Bethesda Softworks announced that a new subscription model was being implemented into Fallout 76, named Fallout 1st. This subscription service charges $13 a month (at least for US customers, but I’ll get to pricing a bit later) or $100 a year and in return for your money you get access to a number of unique perks such as:
- Private Worlds, a gameplay feature that allows you and 7 other players on your friends list to join and roam around in a version of the game world cut off from random players.
- The Scrapbox, a unique camp item which stores scrap and has an unlimited capacity.
- The Survival Tent, a unique item which can be placed anywhere in the open world and acts as a fast travel point, with access to your stash and the ability to sleep.
- Atoms, as a Fallout 1st subscriber you get a monthly stipend of Atoms that you can use to buy things from the Atom shop.
- Ranger Armor, a unique set of armor that was featured in Fallout: New Vegas.
- Unique Icons and Emotes.
Now many folks have been ripping into Bethesda for this. Most of whom don’t actually play the game nor are they part of the Fallout 76 community, so in all honesty I consider most of their opinions to be worthless. I would rather hear from folks who actually play the game, which is why I linked Juicehead’s video above. He’s not a fan of the entire thing either, but he comes into the situation with a level head and explains everything clearly without going into a detached rant about past failings from Bethesda, some of which they aren’t even responsible for. But now I’m the one rambling. Instead let’s focus on my opinion and I want to start by talking about the features that Fallout 1st provides.
Still with me? Good. Now as far as those features are concerned, there are three that I want to bring attention to. Private Realms, the Scrapbox, and the Atom Stipend. Let’s start with the Private Servers, and I’ll be blunt, I’m not a fan. While I can’t really fault Bethesda for wanting to keep private servers as a premium for now while they roll things out. I think ultimately it does need to be offered to the broader population. Give standard folks the ability to play on private worlds, but impose restrictions such as lack of access to public events (as they’re on private servers) and limited number of player slots, but for Fallout 1st, give them the ability to customize server rules and add more players for those who want to organize larger private gatherings for the community. The current implementation is ‘okay’ it’s ‘acceptable’ but it needs work (but then again what doesn’t in Fallout 76?)
Now moving on to the Scrapbox. This item, well it stores scrap, it’s in the name, and that’s all it stores. This is a key distinction, because the only other loot box that you can place in your camp is the Stash. Now previously, when players asked Bethesda to increase the limit of the stash, one of the reasons they gave for restricting it is that too much stash space could cause the game to crash. This is actually something that anyone playing Fallout 76 has seen, especially during the periods where there were a lot of duping bugs. Players with thousands and thousands of pounds of items were causing server lag and instability, so their reasoning behind keeping a stash limit in place is acceptable. The sheer number of items was the problem, not the weight of those items.
By comparison thousands and thousands of pounds of scrap does very little to impact the stability of the game, at least that’s how it was when I last played. It has been a while, since I’m genuinely waiting for the Wastelanders DLC before I jump back in. If you’ve got a thousand pounds of plastic, the impact you have on the game is minimal, but if you have a thousand pounds of fat man nuke launchers, then your impact is much more severe.
That doesn’t fully excuse Bethesda from not having the stashbox as an item for all players to use (or at the very least slapping it on the Atom Shop for players to buy) unless of course this is a temporary addition. Obviously the number of folks willing to jump in to Fallout 1st will be lower than folks who just want to play the game. Meaning that this could, and I’m just theorycrafting here, be a way for Bethesda to test the stability of infinite scrap on the servers before rolling it out for everyone, or at least rolling out a form of it for everyone.
Finally I want to talk about is the monthly atom stipend. This type of feature is not at all uncommon in games with optional subscriptions. Both Star Wars: The Old Republic and Elder Scrolls Online, MMOs with optional subscription models, give players a monthly stipend of points for their online store to be spent on whatever they want, and if you’re the type of player who is spending a portion of their money on the atom store every month, what is offered in the stipend for Fallout 1st is actually cheaper than buying the same number of atoms from the store directly, something that Juicehead points out in his video. It’s good value for money, and it remains so even if you’re not someone who spends real money on atoms, because well, you can use the atoms you grind and the monthly stipend to get access to outfits and such that would otherwise take you a while to grind.
With all that said. Do I think Fallout 1st is good value for money? Well, yes. I think currently it is, provided you’re living in the United States. Are there things I hope change or that I would change if I was in a position to do so? Absolutely, but for now it’s not ‘that bad’, certainly not as bad as many folks on the internet are claiming.
But note that I said ‘If you’re living in the United States’ because there is one thing that is absolutely damaging Fallout 1st and preventing, at least me from getting into the feature. It’s the price. For US residents, Fallout 1st is priced quite fairly, $13 a month is less than what most MMOs charge for their subscription services, and $100 a year is far less than what those same MMOs charge for annual subscriptions. That changes when you’re in a place like Australia, where the price for a single month of Fallout 1st is $23 and an annual subscription is $174, far more expensive than the subscription prices for MMOs both on a per month and per year basis. Now I am not sure why the price for Fallout 1st is so expensive for Australian customers, especially since it’s not a currency conversion issue, and I doubt I’ll ever find out why. Sadly, because of that I cannot justify paying for Fallout 1st, meaning even when Wastelanders is available in 2020, I won’t be touching Fallout 1st at all.
Finally before I sign off on this article, I want to point out something to the outrage crowd, and I imagine those that got this far are frothing at the mouth and slamming their fingers on the keyboard in a rage as they type vitriolic messages at me explaining why I am ‘part of the problem’ or that I’m ‘ruining gaming’. To those people I say to watch who you direct your anger at. Decisions like these are not made by the PR people, they aren’t made by the support staff at Bethesda, they’re not even made by the development teams that implement all the features. These are decisions made by executives and upper management, so if you are going to direct your anger about this at anyone, make sure you’re not unleashing it on folks that weren’t actually responsible for the mess.
Granted I don’t expect you’ll listen, you’ve probably got the line “Bethesda Bad” running in your head repeating over and over, but I figured I had to say something.
Until next time!




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